#include <btCharacterControllerInterface.h>
◆ btCharacterControllerInterface()
| btCharacterControllerInterface::btCharacterControllerInterface |
( |
| ) |
|
|
inline |
◆ ~btCharacterControllerInterface()
| virtual btCharacterControllerInterface::~btCharacterControllerInterface |
( |
| ) |
|
|
inlinevirtual |
◆ canJump()
| virtual bool btCharacterControllerInterface::canJump |
( |
| ) |
const |
|
pure virtual |
◆ jump()
| virtual void btCharacterControllerInterface::jump |
( |
const btVector3 & | dir = btVector3(0, 0, 0) | ) |
|
|
pure virtual |
◆ onGround()
| virtual bool btCharacterControllerInterface::onGround |
( |
| ) |
const |
|
pure virtual |
◆ playerStep()
◆ preStep()
| virtual void btCharacterControllerInterface::preStep |
( |
btCollisionWorld * | collisionWorld | ) |
|
|
pure virtual |
◆ reset()
| virtual void btCharacterControllerInterface::reset |
( |
btCollisionWorld * | collisionWorld | ) |
|
|
pure virtual |
◆ setUpInterpolate()
| virtual void btCharacterControllerInterface::setUpInterpolate |
( |
bool | value | ) |
|
|
pure virtual |
◆ setVelocityForTimeInterval()
| virtual void btCharacterControllerInterface::setVelocityForTimeInterval |
( |
const btVector3 & | velocity, |
|
|
btScalar | timeInterval ) |
|
pure virtual |
◆ setWalkDirection()
| virtual void btCharacterControllerInterface::setWalkDirection |
( |
const btVector3 & | walkDirection | ) |
|
|
pure virtual |
◆ warp()
| virtual void btCharacterControllerInterface::warp |
( |
const btVector3 & | origin | ) |
|
|
pure virtual |
The documentation for this class was generated from the following file: